This course provides an introduction to the discipline and methods of the Digital Humanities. It is part history, part theory, and part practicum, designed to: Help you situate the application of digital methods (and yourself as a scholar) within the wider disciplines of the Humanities in general and the Digital
In order to receive a passing grade for the seminar, all students must participate in seminar practicums, complete several small assignments, and do one in-class presentation. Note that all assignments are non-programming in nature. We will spend a significant amount of time programming in the practicums, but successful completion of
Each student must bring a computer (Mac, Linux, or Windows) to each seminar session. (I recommend a laptop, but more power to you if want to haul a workstation and multiple monitors to class every week!) It is important that you use the same computer throughout the course, as we
Practicum: Installapalooza Description: This session will be devoted to introducing the course structure and requirements and to getting a complete development environment setup on each person’s computer. We will also discuss a few concepts not covered during the course due to time constraints but with which you should be familiar.
Practicum: Textual Markup Description: This session will be devoted to discussion of the history of humanities computing and the birth and evolution of Digital Humanities as its own field of study. Textual markup using TEI will also be introduced.